March 14, 2014
Sculpting the Scene
I made some basic objects in Maya to recreate my concept art as closely as possible, then took them all into ZBrush to begin the sculpting.
I'm pleased at how the sculpting turned out, but given extra time I would have loved to have worked on some more large, imposing rock features. I then did some texturing...
In contrast to my model lizard in which I made a number of alphas and painted them onto the body, I just used standard brushes for these textures, as I was no longer going for a photo-realistic effect.
I brought the scene into Maya where I started lighting tests and began the long, arduous task of rendering. Credit to William Arterton for the grass textures!
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Environment
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