At the start of term I had every intention of doing rigging as one of my specialisms. I wanted to rig my lizard model and eventually do some animation with him, but I thought I should start out learning the basics of rigging on a biped, not diving into the deep with a quadraped. So, I figured I'd get some modelling practice in and knock up a simple, female biped.
Which started off as simple, but then I started adding in more detail...
I wanted to keep her as anatomically correct as possible, whilst also keeping the geometry as low as possible. Very difficult when it came to the hands and feet!
Using the base mesh, I modelled some shorts and a T-shirt for model to wear, as well as a ponytail for her head and eyelashes for the eyes.
I then took the OBJs into ZBrush and practiced sculpting for the first time.
I'm proud of the results, and from practicing on this model, I know I want to pursue this skill further. Here are some images looking at closer detail:
I then applied some simple textures and gave it a quick render in Maya. I'm looking forward to trying to rig her!
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