After I finished modelling, I sent the squirrel over to Will for texturing and rigging.
Will made some shaders using mental ray materials and car paint, applying procedural textures to make them rusty, and then assigned them on to the different parts. We both experimented using different colours for different areas of the body, seeing what looks best. Combined with the HDRI Will made (below), the test renders came out really well, showing reflections of the ivy in his stomach, and even reflections of his tail at the back of his skull.
I then began the animation process. I started off with the cogs, creating different speeds for the different parts, making sure everything fitted together. I came up with inventive ways to make the cogs work, such as the mechanical arm that moves with the cogs, and the 'comma' style bars that lift up and down, slowly rotating a stand alone cog:
After that I focused on animating the squirrel's upper body, as the lower body would be hidden by ivy. I looked at reference videos of red squirrels on youtube to study their movement. Keeping that in mind, I wanted it to move robotically so I attempted to emulate the twitchy, jumpy nature of squirrels combined with the mechanical actions of a robot.
After Will finished the composite, I edited the clips together and added birdsong to the background for added ambience. Here are some screenshots from the final piece:
This is the final film, 'Forest':
Forest from Elly Hazael on Vimeo.
I'm extremely pleased with how our final film turned out and I feel that it looks pretty polished. Given more time it could have been fun to incorporate more metallic and mechanical components into the forest environment, such as cogs or shiny veins running through the branches, or other robotic creatures such as spiders walking over leaves.
I learned a lot from working in a group and it was a great exercise to practice our individual skills within a vfx short. To keep our workflow more streamlined, Will and I delegated each other different roles down the pipeline, whilst working closely together for each aspect of production. I did most of the concept work, filming and editing, while Will did texturing, rigging and compositing. We both did modelling and animation for our own robot creatures.