November 18, 2013

Modelling

During the lesson we got back into hang of modelling by making teapots in Maya. 
After making a number of different teapots our assignment was to give our teapot a character. I wanted to avoid the Beauty and the Beast cliché of just giving it a mouth and eyes, so I tried to approach it in a different way by using form and shape.



Following on from the character design sketches, I grew attached to the lizard designs. As I have a bearded dragon of my own I thought I'd make the design more simplistic and realistic. I didn't feel the need to add anything extra to his anatomy as he has plenty of character as it is! I started off by doing some life drawing of him in his vivarium.


In one of our lessons we tried making clay sculptures of our designs to get an idea of what our character would look like in 3D; unfortunately I missed this lesson due to ill health. I tried to catch up in my own time, however I missed out some of the fundamentals of modelling with clay - something I've never actually done before - such as making an armature, or buying better quality clay!

It's suffice to say that I should probably stick with digital modelling...!

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