We were told to start thinking about environments for our characters and to come up with some preliminary ideas in the form of quick sketches and thumbnails. We had to come up with three environments with a story arch in mind:
1. Home - Where the character lives, feels comfortable. The beginning of the story.
2. Somewhere new - A new area the character has to explore. Tension rising.
3. Somewhere scary - An alien location where the drama happens. Dramatic contrast.
I hadn't thought of a strong story yet, so it was a good exercise to get me to start thinking about the adventures my character, or my bearded dragon, could have. Instead of putting him where he would normally be in the wild - the desert, large areas of sand and rocks - I decided I could put him somewhere similar to where he lives now - a manmade vivarium in a flat in London. I decided the latter was not necessarily as visually rich, but as a modeller, it would give me more challenges and a lot more to work with.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiacgapp61AFsTR8hbBuUkTyNfbKMlRx9uPq5G85-tqHqsTEIOetfQnHGYrfe_2L7R4UDXlmhq5Grswwk3W-floCmwq11oXJE1bfHluE_AQxEdnnhqmOz1JES1N1M2nHsGVHyNs4osOhmY/s1600/Environment.jpg)
I thought it would make it more visually exciting to see the environment through the lizards eyes, so instead of a small plastic plant climbing up the side of the vivarium wall, it could be a huge burst of fauna, like vines in a jungle, or instead of a food bowl with a small pile of rocket, it could be a giant mountain of food, through his perspective. I imagined that he could climb up this massive tree trunk (which in reality is a medium sized piece of driftwood) and find a way out through the back of his little world (vivarium) into the next environment. In order for him to make this unlikely move, I could introduce another character, a cricket, to lead him there.
There he meets a swarm of cables and electricals which he has to travel down in order to try to catch the cricket. He has to face many man made objects, such as a colossal lamp and a blaring television. The cricket starts climbing up a tall, toppling pile of books and magazines, leading the lizard to his third environment...
Which takes him to a windowsill with the window slightly open. He looks over the edge to see something far more frightening than the cables/lamp/TV - a gigantic drop and a busy road underneath. Terrified, he takes a few steps back and falls over the edge of the windowsill and on to the floor again. He turns around and sees the cricket standing outside his vivarium, beckoning him back home.
The story isn't well developed or imaginative, but I wanted it to be simple and environment driven, as opposed to action driven. I'm sure I will probably end up with something completely different by next term, but it serves as a good starting point. The last frame shows a simple floor plan.
In my free time over the past couple of weeks I have been following another modelling tutorial that has no connection to character design, but was good practice for modelling in Maya. The tutorial was extremely helpful in that it took me through the many different ways of modelling in Maya, however if I was modelling a pen knife of my own I probably would have done it in a slightly different, simpler way!